FRAY is an isometric rhythm based puzzle videogame. I was mainly responsible for dressing and lighting the entire game. I also coordinated the modelling team, planing the creation and use of modular pieces to build multiples levels in the different biomes.
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Art Director: Pablo Hernández
Concept Artist: Jordi Milian
Character Artist: Cintia Fernández
Prop Artists: Meritxell López, Julen Laboria
Animators: Raquel Cano, Ignacio Urgoiti
Gameplay